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The school itself is part of the challenge. One minute you might be searching an empty classroom, and the next you hear footsteps somewhere down the corridor.
There is quite a lot to search. Some rooms are easy to enter, while others are blocked by locked doors or puzzles. You might find a key but have no idea where it belongs yet. Instead of throwing it away or forgetting about it, remember the door and come back later. It also helps to learn the layout. After getting caught once or twice, familiar hallways start to make more sense, and you begin to know which corners are useful when something starts chasing you.
Sister Madeline is the biggest problem. She can suddenly show up while you are looking for an item, which makes even quiet exploration stressful. When that happens, sprinting through the same hallway is usually a bad idea. Turn a corner, find somewhere to hide, and wait for things to calm down. There are other dangerous creatures in parts of the school too, so not every strange sound should be ignored.
The puzzles are what keep the exploration moving. You will need to search for objects, notice small clues, and sometimes return to an earlier location with something new. There is a nice feeling when an apparently useless item finally turns out to be exactly what was needed. Keeping track of what you have already checked saves a lot of wandering.
Touch controls are available for mobile play.
Do not rush into a room just because the hallway looks empty. Listen first. If the nun is nearby, give her time to move away. Also, check shelves, corners, and less obvious spots. Important items are not always sitting in the middle of a room waiting to be found.
For another strange and unsettling experience, Skinwalker or Not is worth checking out.
If you want another game featuring a terrifying nun, Horror Nun is an easy follow-up.
Horror Nun 2 is less about charging ahead and more about figuring out what the school is hiding. Once you stop panicking and start learning the layout, each attempt becomes a little easier—and getting past the nun feels much more satisfying.