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Classic ten-pin bowling rules
Drag-and-release controls
Physics-based pin collisions
Ten-frame score system
Quick matches with instant restart
The first throw decides what comes next. Sometimes the ball hits the pocket and all ten pins disappear. Other times, a few remain standing, leaving you with a spare attempt. One pin on the edge needs a different shot from two pins separated by a gap. Even a small change in angle can produce a completely different result.
The scoreboard does more than count fallen pins. A strike adds bonus points from the next two rolls, while a spare uses the following roll as its bonus. Because of that, one good frame can affect the score several turns later. Missing an easy spare usually costs more points than players expect.
Drag the mouse or swipe to aim.
Release to roll the ball.
A full game only takes a few minutes. Some rounds end with several strikes in a row. Others come down to a single spare in the last frame. When the final score appears, it is easy to notice where a missed pin made the difference. Starting another game lets you try a different angle, adjust your timing, and see if the next scoreboard looks better than the previous one.