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Donut Clicker starts with a giant donut and nothing else. Each click adds one donut to the counter, and that small pile soon becomes the money for the first bakery buildings. What begins as nonstop clicking slowly turns into an automated production line where the numbers keep rising on their own.

Make Enough for the First Building

The opening minutes are all about clicking. Save up enough donuts and Dipping Finger or Fry Cook can be added to the bakery. These buildings begin producing for you, which takes some of the work away from the mouse.

More options appear as the bakery grows. Wheat Farm, Sugar Mine, Fryer Plant, and Sugar Bank are among the buildings that can join the production chain. Each has its own effect on how quickly the donut total increases.

Upgrades Change the Numbers

Buildings are only part of the progression. Donut Clicker includes more than 700 upgrades, so there is plenty to spend your growing supply on.

Some upgrades improve individual buildings, while others increase the amount earned from clicking. Keep an eye on DpS when comparing purchases. A cheap upgrade that improves several sources of income can sometimes be more useful than an expensive building with a smaller increase.

Bonuses Can Arrive Anytime

Not every boost comes from the shop. Golden donuts occasionally appear on screen. Grab one quickly and a temporary effect such as Frenzy can give production a noticeable jump.

UFO visitors can also fly over the bakery and take some of the donuts being produced. Clicking them makes them drop the stolen donuts back, along with a bonus. They are easy to overlook when the counter is already moving quickly.

Glaze Over and Start Again

The first major milestone is one trillion donuts. Reaching it unlocks Glaze Over, which resets the current run but rewards you with Golden Glaze. Golden Glaze is used for permanent upgrades, so the next bakery does not really start from zero. Each reset gives another chance to build faster and reach bigger production numbers.

Game Experience

The fun comes from watching a tiny bakery become a ridiculous donut factory. Clicking matters at first, but later the buildings and upgrades do most of the work while random bonuses give the production occasional bursts.

Controls

InputAction
Mouse ClickMake donuts, buy buildings and upgrades
Mouse HoverView item effects
Click / SpacebarCatch golden donuts

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